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Doom Eternal | Fan Art Portfolio 2/2

I had gotten pretty far into the Doomslayer skin concepts but eventually, I decided to end it as I was getting too sidetracked with fan art and focused back on my main project. Then shortly after I watched a video by a YouTuber "Under The Mayo" discussing a concept for a new enemy within the game showcasing its visual look and in-game mechanics. I was instantly inspired and got right to work designing new enemy types that could work within Doom Eternal and along with non-canon lore attached just for fun. Each enemy I had in mind had to fit within an analogy I remember hearing from the game director Hugo Martin who stated "Each enemy in Doom Eternal is like a chess piece, they each have their own unique abilities and when you put them together in an arena, it turns into a ballet dance of violence and action." With this, I attempted to give each enemy a new mechanic that no other had within the game to add to the "chess pieces".

Wendigo Enemy Concept

Wendigo Enemy Concept

Wendigo Enemy Visualization

Wendigo Enemy Visualization

Emperor Enemy Concept

Emperor Enemy Concept

Emperor Enemy Visualization

Emperor Enemy Visualization

Emperor Wallpaper

Emperor Wallpaper

Razer Knight Enemy Concept

Razer Knight Enemy Concept

Razer Knight Enemy Visualization

Razer Knight Enemy Visualization